Stats and attributes
What each attribute actually does, how the numbers are calculated on this server, and which ones your build should care about.
The one rule that matters
Your damage scales off one attribute, and it is decided by your skills, not by your gear. Strength raises melee attack. Agility raises ranged attack. Intelligence raises magic attack. Spirit raises healing. A Sorcery caster wearing Strength gear gains nothing at all on their spells — the Strength adds melee attack they never use.
So the order is always: pick your skillsets, work out which of the four your damage comes from, then buy gear that carries it. Hybrid builds do exist and they do mix stats — but they mix on purpose, not by accident.
The five attributes
| Attribute | Primary effect | Also drives | Built for |
|---|---|---|---|
| Strength | +0.2 melee attack per point | Melee critical rate, melee accuracy, parry rate | Battlerage, Defense — anything swinging a weapon |
| Agility | +0.2 ranged attack per point | Ranged critical rate, ranged accuracy, evasion | Archery, Shadowplay |
| Intelligence | +0.2 magic attack per point | Spell critical rate, spell accuracy, evasion, +12 max mana per point | Sorcery, Occultism, Malediction, Witchcraft |
| Spirit | +0.2 healing power per point | Heal critical rate, spell accuracy, parry rate, magic resistance, mana regeneration | Vitalism, Songcraft |
| Stamina | +12 max health per point | Shield block rate, health regeneration | Everyone. Tanks live on it, and it is the PvP survivability stat |
The +0.2 figures are literal: melee attack is your weapon's DPS plus
Strength ÷ 5, ranged attack is weapon DPS plus Agility ÷ 5,
and magic attack is weapon magic DPS plus Intelligence ÷ 5. Read straight out
of the running server.
Where your base stats come from
Every character gets the same base value in all five attributes, and it grows purely with level. Everything above that comes from gear, gems and buffs.
| Level | Base value, each attribute |
|---|---|
| 1 | 10 |
| 10 | 28 |
| 30 | 68 |
| 50 | 108 |
| 55 — cap | 158 |
The curve is +2 per level to 50, then +8 per level from 51 to 55 — which is why the last five levels feel disproportionately strong and why 55 is the real starting line.
Derived numbers
These are the actual formulas the server evaluates, if you want to work out what a stat point is worth before you buy a piece.
| Max health | level × 150 + Stamina × 12 + 100 |
| Max mana | level × 100 + Intelligence × 12 + 100 |
| Health regen | Stamina × 0.2 + 50 |
| Mana regen | Spirit × 0.2 + 15 |
| Melee crit | from Strength |
| Ranged crit | from Agility |
| Spell crit | from Intelligence |
| Heal crit | from Spirit |
| Parry | from Strength and Spirit |
| Shield block | from Stamina |
| Evasion | from Agility and Intelligence |
| Magic resistance | from Spirit |
Secondary and PvP stats
Once you are fighting players rather than mobs, a second layer of stats decides most fights. They do not appear on low-level gear; they are what endgame pieces, gems and Ancestral levels are actually selling you.
| Stat | What it does |
|---|---|
| Toughness | Flat reduction to damage taken from other players |
| Resilience | Reduces the extra damage critical hits do to you |
| Focus / accuracy | Counters enemy evasion, parry and block so your attacks land at all |
| Evasion, parry, block | The other side of that coin — the chances your attacker has to miss |
| Casting tolerance | How much being hit interrupts your casts |
Accuracy is the one people skip and then wonder why they are missing a geared target. Against a heavily evasive opponent, more attack power is worth nothing if the swing does not connect.
Ancestral levels
Ancestral levels are the progression that starts where levelling stops. From level 55 you spend experience and Honorforged Medals to raise them, and they run from 1 to a cap of 34 on this build.
- Every level adds a fixed block of defensive stats, and the growth is linear: +10 and +20 per level on the two player-versus-player mitigation stats, and 0.1% less incoming damage per level. At the cap of 34 that is +340, +680 and −3.4% damage taken.
- Ancestral levels also raise your accuracy — the melee, ranged and spell accuracy formulas all scale with your Ancestral level directly.
- Levels 1, 4 and 7 unlock skill variations: alternative versions of skills you already have. Only one of the two variants can be active on a skill at a time, and swapping costs gold.
- Variations only become selectable once the relevant skillset has reached level 55, and item effects apply to the basic version of a skill, not the variant.
Ancestral progression is the largest single power gap between a fresh 55 and an established player, and unlike gear it cannot be bought or traded — only played.
Changing your mind: Migration Talismans
Your fixed stat points are not a life sentence. Migration Talismans move points between attributes, and there is one per attribute:
StrengthAgilityStamina IntelligenceSpirit
There are also Random and Cloaked Migration Talismans, plus Migration Pendants and the Migration Scale and Scalpel for finer control, and a Migration Reset if you want to start the piece over. If you rebuild your character around a different damage type, this is the tool that stops it costing you your gear.
Stat priority by role
| Role | Priority | Notes |
|---|---|---|
| Melee DPS | Strength → Stamina → Agility | Stamina second, always. You cannot deal damage from a respawn point. |
| Archer | Agility → Stamina → Strength | Evasion gear rewards you twice: Agility raises it and leather adds more. |
| Caster | Intelligence → Stamina → Spirit | Intelligence is doing double duty — damage and your whole mana pool. |
| Healer | Spirit → Stamina → Intelligence | Spirit is healing power and mana regen. Intelligence still buys you the mana pool. |
| Tank | Stamina → Strength → Spirit | Stamina gives health and block rate. Spirit quietly adds parry and magic resist. |
In PvP, add toughness and resilience to every one of those lines. They are worth more than the last few points of your primary stat.
Further reading
- Classes and builds — work out which attribute your build needs
- Gear and upgrades — how to get the gear that carries it
- ArcheAge Wiki — Builds
Every number on this page was read off this server's own data rather than copied from a guide. If something does not match what you see in game, post it on the forums.