Roadmap
Where every part of the game stands on the way to 100% — all features working. Updated as we go.
How to read this
- Not started 0% Not started yet.
- Started 1–24% Work has begun.
- In progress 25–89% Actively being built and fixed.
- Bug tail 90–99% Everything works; we are fixing the last bugs.
- Complete 100% All features working.
Race questlines
89%Main story quests for each race, played through and fixed by staff.
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Elf Players have completed all 53 quests of the main story. Our automated play-through has signed off 31 of them with no failures; the other 22 are not covered by it yet.Bug tail95%
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Dwarf Players have completed all 67 quests of the main story to level 30, and our automated play-through passes 66 of them; one quest still fails in that run and is being fixed.Bug tail95%
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Nuian Players have completed all 53 quests of the main story to level 28. Our automated play-through passes 46 of them; 7 quests near the end still fail in that run and are being looked at.Bug tail90%
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Firran Players have completed all 61 quests of the main story to level 28, and our automated play-through passes 60 of them; the quest Cocoon still fails in that run. The Souleye’s Return is fixed (10-14).Bug tail95%
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Harani Players have completed all 61 quests of the main story to level 28, and our automated play-through passes 60 of them with no failures.Bug tail95%
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Warborn Players have completed 51 of the 52 quests in the Warborn main story. Our automated play-through has only signed off 4 of them and 2 quests still fail in it, so this is the race with the most left to verify. Next priority is those two quests. New Warborn characters start in the Warborn prologue (Ezna Massacre), a shared starting area as on retail, before arriving in Sunbite Wilds.In progress75%
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Crimson Watch (level 52 story, all races) Playable for every race up to A Deadly Meeting. NEXT PRIORITY: unblocking A Deadly Meeting so the last 14 quests of the chain open up.In progress80%
World & core systems
75%The systems you use every day.
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Boats and other vehicles Sailing, cannons and pack carrying work. Since r29-1 (10-19): packs stay attached to carts and boats after a relog, a load screen or Rider's Escape. Since r33 (10-21): new ships spawn at full health. Since r33.2 (10-22): lowering the anchor no longer puts Retribution on your ship, and the Solis Headlands / Two Crowns cargo ship shows a timer until it leaves. Since r33.6 (10-27): ship parts heal in a harbor together with the hull, and a part you swap in arrives with its own name and full health. Since r34.3 (11-01 UTC): trade packs follow their vehicle, and a worn trade pack counts correctly when building a ship. Since r34.8 (11-04 UTC): climbing a warship mast and grabbing the sail rig no longer leaves you stuck, Dismount puts you back on the deck, and furling or unfurling no longer opens and closes the gangway. Repairing parts from the Ship Information window is still being finished.Bug tail90%
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Mounts, pets and flying mounts Since r31 (10-20): battle pets are capped at level 55 and repaired when summoned, so a pet with runaway XP no longer locks your skills or lags the server. Since r33.5 (10-27): songs and group heals reach the mounts and battle pets of your party members. Since r34.8 (11-04 UTC): a mount you dismiss no longer stays behind as an invisible ghost, and mount skills keep their full cooldown when you re-summon.Bug tail90%
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NPCs and monsters staying on the ground (no sinking or falling through the world) Placement code fixed: about 2,200 NPCs lifted back onto the ground, docks and raised structures. In testing now: a new ground-placement rule, and a rebuilt navigation mesh so monsters stop sinking or falling through slopes (Marianople and Burnt Castle Armory first).In progress80%
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Quest turn-ins working every time Turn-ins now go to the right NPC and no longer remove other quest items. Since r33 (10-21): turning in one quest no longer completes your other ready quests at the same NPC. Stand next to the NPC when turning in.In progress80%
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Quests that start when you walk into an area Since r32 (10-21): start areas for 614 more quests are switched on (930 in all, taken from the retail data), including race starter quests and many zone and dungeon story quests. Tell us if a quest still does not start when you walk in.In progress60%
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Skillsaver: saving and switching ability sets New in r31 (10-20): save and switch your ability sets with the Saving Pendant. Tell us if a set does not load as saved.In progress80%
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Trade packs and the trade price board Trade runs, Cargo Seller stock and cart and boat pack slots work (packs no longer detach after a relog, r29-1); Since r34.1 (10-30): pack prices now rise and fall with supply and demand (see the next entry), and packs are saved within seconds so a crash no longer loses them. The in-game price listing is still being finished. Since r33.2 (10-22): your Commerce proficiency counts when you sell trade packs and cargo - a chance at a negotiation bonus, and less labor at higher ranks. Player report to resolve: buffs that raise your proficiency toward Famed rank do not change what a trade pack pays (#447).In progress80%
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Trade pack supply and demand: turn-in bonuses per pack and per outlet, plus a first-to-turn-in bonus (as on live) Partly working since r34.1 (10-30): every pack kind (Aged Honey, Aged Salve, Aged Cheese, Fertilizer and the rest) has its own price at each destination. The price starts at the top rate, falls a little with each pack sold there, recovers over time and is saved across restarts. Outlets that pay in coins such as Gilda Stars stay at a flat rate. Still to do: the separate per-outlet turn-in bonuses and the first-to-turn-in bonus, which are not in the game yet.In progress45%
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Crafting Board: posting crafting requests for other players to fill Live: the Request button in the crafting window posts a crafting request to the Crafting Board for other players to fill. Every request posted so far has gone through its full cycle (4 filled and paid out, 1 cancelled, 1 expired). Tell us about any request that will not post, fill or pay out.Bug tail95%
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Loot from monsters and opened boxes About 1,500 boxes and chests open properly and Auroria monsters drop gold. Since 10-14: drop chances follow the retail loot rules at our 8x loot rate, treasure chests open and give their loot, and raid and dungeon bosses have their own drop rates. Since r32 (10-21): Whalesong Harbor monsters drop Ancestors Coinpurses, Ancestral Crates and Cursed Armor Scrap, and gold from opened coinpurses and boxes is boosted 5x.In progress85%
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Auction house buying and bidding Listing and expiry work. Buying and bidding are not proven yet: the server has not recorded a completed purchase so far, so please try it and tell us what happens.In progress50%
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Gilda Stars from quests Since r33 (10-21): Dungeon Master quests pay 3 Gilda Stars, daily and ArcheDelivery quests pay 1 extra, and world-boss Defeat quests pay out to everyone who fought the boss. The reward tooltip does not show the extra Gilda yet; it simply arrives. The Merit Badge to Gilda Star exchange at the Mirage Salvage Forge is ready on the server and appears with a later client update.In progress70%
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Public transport (carriages and airships) Carriages and most airships run; some ferry routes are not running yet.In progress70%
Housing & farming
63%Your land: houses, farms and everything on them.
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Building houses and farms All house types can be placed and finished; report any design you cannot buy or build.Bug tail90%
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Weekly property tax Pay with Tax Certificates at your house. Since r34.5 (11-01 UTC): a house is billed when its Protected Until date is reached, you then have 7 days to pay, and an unpaid house is demolished 14 days after the bill. Prepay N/5 shows the weeks paid ahead, and prepayments and bill payments are saved at once. Houses currently show as paid with the right weekly amount, and extra houses carry the heavier tax. The first bills under the new rule fall due after the current payment dates (from about 11-11 UTC); that bill, grace week and removal cycle is the part we have not yet seen run live.In progress80%
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Furniture, decor and storage chests Decor placement works; storage chest issue under Known issues.In progress70%
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Selling houses and house permissions Farm permissions (Private, Family, Guild, Public) are now enforced on your land. Tell us if a sale misbehaves.In progress60%
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Farm houses, marine houses, aquafarms and silos Aquafarm and marine house designs are on Mirage Isle; coral grows inside a built Aquafarm.In progress40%
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Land limits per account A cap on how many plots of land one account can own across all its characters, so there is room for everyone. The design is decided but the cap is not on the live server yet, so there is no ownership limit today. What is live: building on the other continent’s land is blocked (r34.4) and extra houses carry the heavier tax. The cap itself still has to be finished and tuned; no date or release is set.In progress40%
Dungeons & raids
23%Group content inside instances.
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Dungeons (entering, bosses, loot) Since r34.10 (11-05 UTC): the Serpentis dark cube opens again and spawns one boss with its chest, Lerman uses all his attacks, the Godfrey fight in Greater Howling Abyss starts once, and dungeon monsters drop gear for every slot. Known still open: a mob seen in the floor of Serpentis room two (#503). Since r34.8 (11-04 UTC): the dimensional gate after the first Serpentis boss takes you on to the next room instead of out of the dungeon, and the Godfrey conversation and boss start in Greater Howling Abyss trigger. Since 10-14: boss events, cutscenes and doors run in Burnt Castle Armory, Howling Abyss, Palace Cellar, Hadir Farm and Serpentis, and leaving a dungeon no longer puts you back at its entrance when you log in. Since r33 (10-21): Return and Escape inside a dungeon keep you in the dungeon instead of sending you into the sea, and the mentor quests in Sharpwind Mines and Palace Cellar start when you enter. Tell us which dungeons work for you and which do not. Player reports to resolve as this lands: Gorgon Cave guardians vanishing or standing outside the cave and the Gorgon not spawning (#422; a fix went in with r34.1 on 10-30, please tell us if it still happens); the Roggar boss dropping no loot (#429); Rescue Mission in Kroloal Cradle, where Mephiro and his body are missing (#382, #431); the Aegis Sealbreaker boss taking no damage and its quest monsters not spawning (#394, #395).In progress35%
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Dungeon Master contracts (Merit Quest window) Reworked in r33 (10-21): only dungeons that can be finished are handed out (holders of a removed one get a free re-roll), contracts follow the retail level and faction bands and pair quests by dungeon, the Ayanad Library quests are in the pool, and every Dungeon Master quest pays 3 Gilda Stars.In progress70%
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Dungeon Master: Prince Hieronimus and Marmas the Reaper quests Prince Hieronimus (Burnt Castle Armory) and Marmas the Reaper (Hadir Farm) are now placed in their dungeons. Next: check their three Dungeon Master quests end to end and switch them back on. Until then these quests are still left out of the contract draw.In progress50%
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Raids and raid bossesStarted20%
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Sea of Drowned Love Comes right after Greater Burnt Castle Armory and Greater Hadir Farm. The dungeon opens, but only a few of its monsters are in so far. Its monsters and the scripted fight with Dahuta, the Queen of the Deep, will be filled in from the retail data.Started10%
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Greater dungeons (Greater Hadir Farm, Greater Palace Cellar, Greater Burnt Castle Armory, Greater Kroloal Cradle, Greater Sharpwind Mines) The retail monster positions for all five are ready, but the monsters still have to be placed. Until a Greater dungeon is finished its entrance is closed (you get a “not available yet” message instead of landing in an empty space); the Greater Kroloal Cradle opens but is empty so far. Order: Greater Burnt Castle Armory and Greater Hadir Farm are next, then Sea of Drowned Love, then the other Greater dungeons one at a time (bosses, boss events and Greater loot). Since r33 the Dungeon Master contract leaves out dungeons that are not finished yet; each Greater dungeon returns to it once it is done.Started5%
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Mistsong Summit The retail monster and boss positions are ready; the monsters still have to be placed, then its bosses scripted. It comes last, after the Greater dungeons and Sea of Drowned Love.Started5%
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Draught of Valor (solo and small-group dungeon buff) Planned: a potion whose buff adapts to your group size inside eligible dungeons, so smaller groups can clear them.Started5%
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Ayanad Library daily quests In place and being verified: the floor reclaim quests, An Ayanad Agent, the boss bounties and 16 of the 21 Wizard's Token quests. Since r33 (10-21): Magic Tomes, Library Supply Chests, Ritual Candles, Thiefcatcher Circles, lore books and Elloy are in the Library (used Tomes come back after a few minutes), Eternal Library Tomes drop 8% per kill and open into weapon, armor or accessory scrolls, and the Archmage's Manastone stand (500 Gilda Stars) is in the lobby. Since r33.1 (10-22): the Library bosses follow their schedule. Since r33.2 (10-22): the Library entrance lets every faction that may enter use it again. Being finished: checking Ancient Knowledge, Enchanted Chests, The Flames of Knowledge and Caught Blue-Handed end to end.In progress60%
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Ayanad Earring questline In progress. Several quest NPCs and the Heart of Ayanad are not in the game yet, so please do not spend materials on it until we post that it is ready.Started10%
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Heart of Ayanad Planned for later: the Heart of Ayanad boss and the final earring quests. It opens only once the full encounter (rifts, Denistrious's Staff, adds) and its quests work together.Not started0%
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Arenas and battlegrounds Started: arena and battleground queueing does not work yet.Started5%
Server events & world bosses
34%The big shared events on the world map.
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Crimson Rift Working. Opens daily at 19:00 UTC in Cinderstone Moor, Ynystere and Sungold Fields, with an on-screen alert 10 minutes before and a shout for each wave. Players have fought through the first three waves. Still being checked: clearing every wave through to the final bosses, and the rewards for a full clear.In progress75%
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Grimghast Rift Event data and quests are in place; it is not running on a schedule yet.Started10%
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Lusca Awakening Event data and quest are in place; it is not running on a schedule yet.Started10%
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Ocleera Rift (Diamond Shores) Monsters are in the world, but the rift event itself still has to be built.Started5%
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Golden Plains Battle (Halcyona war battleground) Battleground queueing is not supported yet.Started5%
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Kadum Partly working. Kadum stands in the world and now has a loot table (recently fixed). Still being checked: a full kill end to end with the drops landing, and a scheduled event with an alert for it.In progress50%
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Red Dragon's Keep Partly working. The Red Dragon appears daily at 03:30 UTC. Since r34.10 (11-05 UTC): it flies a route, lands for its ground phases, hovers and takes off to heal, uses Burning Revenge and its adds, resets if everyone leaves, and the Hardened Red Dragon Scales it sheds now land on the ground where they can be picked up (#318, #507, please tell us if you still cannot reach them). Since r34.3 (11-01): Red Dragon and other raid awakening scrolls work on their gear. Still being checked: a full kill with the loot landing, with players, and the last phases of the fight.In progress65%
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Hiram Mountain daily quests (Western Hiram) Quest givers are in place; needs a full playthrough at level 55.In progress30%
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Blue Salt Brotherhood daily quests Since r33 (10-21): Blue Salt bulletin boards and task jars are in Cinderstone Moor and Ynystere. Tell us about any quest that will not accept or turn in.In progress65%
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Priestess of Nui daily quests Not found in the current quest data yet; still checking which quests these are.Not started0%
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Abyssal Attack (Sea of Graves) Quests are in place, and the Abyssal Kraken now appears on a schedule at Whirlpool Isle: Wednesdays, Fridays and Sundays at 00:00 UTC for two hours. Its loot and the remaining steps of the attack are still being checked.In progress25%
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Whalesong Siege (tower defense event) Raiko, the Whalesong Siege dailies and Anthalon’s Elite are in Whalesong Harbor; the timed siege itself (war phase, waves, Containment Towers, Shadow Cannons and the Possessed Jakar finale) still has to be built.Started20%
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Kraken On its schedule: Wednesdays, Fridays and Sundays at 02:00 UTC.In progress60%
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Leviathan Back with its full multi-phase fight: Tuesdays, Thursdays and Saturdays at 02:00 UTC. Tell us how the fight feels.In progress60%
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Delphinad Ghost Ships Partly working: the ghost ships appear on a schedule (Mondays, Tuesdays, Thursdays and Saturdays at 04:45 UTC for two hours) and have a loot table. Since r34.10 (11-05 UTC): the ships sprint after attackers, drop mines around the ship, call sea banshees at low health, and a destroyed Delphinad leaves its treasure and a server-wide message. Still to check: hulls taking cannon damage from player ships, which our automated tests cannot do yet (#190).In progress45%
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Ship combat in our automated tests (cannons, hull hits, sails) Planned: our test bots cannot yet fire cannons or take hull damage, so ship problems (ghost ships, sail handling) are fixed by hand and checked by players. Adding this lets us prove those fixes before they ship.Not started0%
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Nation Construction (weekend Auroria quests) Quests can be picked up; construction has not been tested end to end.Started15%
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Holiday & festival events Festival NPCs return around their real holidays.Started10%
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Daily Schedule: Event tab (current events list) Done: the Event tab in the Daily Schedule window lists our server events and their times (r28).Complete100%
Fishing
34%Fishing quests, contests and the rods, hats and titles their coins buy.
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Mirage Isle Fishing Contest (Fisher King Coins) The Contest Coin Collector on Mirage Isle is in place (Time Catcher title, Kingfin Boaters, Mermaid Bathtub, Thunderstruck rod), but the contest that awards the coins still has to be built.Started10%
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Ice Fishing Festival (Ice Fishing Coins for Santiago's Fishing Rod) Quests and the coin-to-rod exchange exist; the festival NPCs and the Gift Exchanger still need to be placed.Started15%
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Lucky Fishing (Time Catcher Tokens on Mirage Isle) Quest is in place; the Time Fisher is not in the world yet.Started10%
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Fishing questline with Fisherman Santiago and Fisherman Riko (and fishing titles) Both fishermen are in place and the full chain can be picked up; needs a full playthrough.In progress35%
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Auto bait-fishing, and basic fishing at any level Update ArcheAge through the launcher, then right-click the Fishing skill icon before casting. Uses 1 Bait Worm per cast.Complete100%
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Sport fishing (fish schools, chum, feeding frenzy, lures, trophy fish) Since r32 (10-21): hooked fish no longer swim off early, and freshwater and Pink Pufferfish spots hook their own fish instead of Marlin. Landing and turning in big fish is still being tested.In progress35%
Guilds, families & society
45%Social systems beyond your own character.
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Guild basics (create, invite, chat, ranks) Since r33.2 (10-22): guild quests give their Prestige and Guild XP rewards. Since r33.5 (10-27): guild chat reaches only current members, on the character that is in the guild.In progress70%
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Guild wars, renaming, summoning members, recruiting Recruiting works; guild wars, renaming, summoning members and guild levels do not work yet.Started20%
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FamiliesIn progress75%
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Crime & justice: crime points, reporting, prison, jury trials, bounties Attacking your own faction already flags you for PvP. Crime points with bloodstain and footprint evidence that players report are built and in testing; prison, jury trials, bounties and turning Pirate come next. Player reports to resolve as this lands: bloodlusting or killing a member of your own faction gives no infamy or crime points (#442); after a duel ends, bloodlust can switch on for your character without the PvP icon showing next to their bar, and you can attack your own faction without bloodlust turning on.Started13%
Castles, sieges & nations
6%Territory, governance and large-scale PvP.
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Castles and sieges Castle and siege support has started; territory sieges are not running yet.Started10%
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Faction bases in Diamond Shores (Nuian and Haranyan outposts) The base daily quests and Archeum Bundle turn-ins exist, but construction progress does not count yet. We are building bases as one complete system (construction ranks, bridge and ramparts, defenses, portals and benches) instead of switching on one piece at a time. Player reports to resolve: the Nuian bridge segments cannot be built from the bundles (#284); the Harani Ambition quest is missing its cannons (#399); the Haranyan Dangerous Cargo quest completes without the monster that should spawn (#403).Started10%
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Lord Coins and castle dailies (for Erenor crafting materials) Planned with castles: a way to earn Lord Coins so the rank 4 crafting materials for Erenor gear can be made.Not started0%
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Nations: tax rates, hero elections, mobilization Started: nation and hero screens open, but voting and nation actions do not work yet.Started5%
Gear progression
36%Making your gear stronger.
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Gear enhancement and upgrading (regrading, awakening and more) Since r32 (10-21): awakening succeeds 60% of the time, +5% per failed try, up to 80% (update through the launcher so the awakening window shows the same odds). The Sparkling Stone of Intuition is back in the Honor shop and re-rolls synthesis effects on Hiram, Erenor and cloak gear. Synthesis re-rolls use up their stone. Since r33.2 (10-22): weapons take their full number of gems again. Since r34.3 (11-01): awakening keeps your tempering level, and Red Dragon and other raid awakening scrolls work.In progress65%
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Hiram gear: drops from Abyssal Legion and other mobs, Hiram daily quests, awakening Since r34 (10-30): scroll and infusion rewards from Hiram daily quests now scale with our loot rate (about retail), with a daily limit per account that resets at 00:00 UTC. Since r28 (10-16): Abyssal Legion mobs drop their retail loot (Hiram Guardian gear, Honor Gems, Hiram scrolls). Since r33.3 (10-23): Hiram synthesis effects (for example extra Intelligence) apply to your character. Then: Hiram dailies and the awakening path, tested end to end.In progress50%
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Tempering Since r32 (10-21): tempering no longer looks like a failed roll when you simply lack the gold.In progress25%
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Breaking down weapons with EvenstonesStarted10%
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Changing an item's look, and repairing pet & vehicle gearIn progress30%
Disabled quests under review
31%Quests we switched off because they cannot be finished yet. Quest givers no longer offer them (since r33.7, 10-28). Each one is being checked: fixed and switched back on, or kept off when retail removed it too. 100% = decided.
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Calming the Ocean’s Malice (level 55, after the Leviathan) Its start step could never complete. A fix is built and waiting for testing; next we check the Leviathan Salvage buff that starts it. Solace for the Sleeping follows it and opens with it.In progress40%
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Resident Tokens (Community Center quest, opens 15 more resident quests) Community Centers now work, so this quest may work as it is. We are testing it with a resident character next; if it passes, it is switched back on together with Chipping In, the Delivery quests and the rest of the resident chain.In progress30%
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Territory Trees (Auroria territories) Needs the territory farms that castle owners build and a Territory Sapling. We are checking how both are obtained on retail before it can come back.Started10%
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Art Cooperative (Art Festival) Festival quest from the summer Art Festival, a time-limited retail event. It comes back when we run that event.Started10%
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A Scenic Celebration (Art Festival) Festival quest from the summer Art Festival, a time-limited retail event. It comes back when we run that event.Started10%
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Global Art Festival (Art Festival) Festival quest from the summer Art Festival, a time-limited retail event. It comes back when we run that event.Started10%
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The Art Festival (Art Festival) Festival quest with no quest giver in the game data. It comes back if we run the Art Festival event.Started10%
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Art Festival: Winter (Art Festival) Winter festival quest with no quest giver in the game data. It comes back if we run the winter Art Festival event.Started10%
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Artist’s Scroll (Art Festival) Needs an Artist’s Scroll, an Art Festival event item that cannot be obtained outside the event. It comes back with the event.Started10%
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Work in the Territories (stays off, as on retail) Removed from the retail game in July 2019. It stays off here too.Complete100%
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Merchant Escort (stays off, as on retail) Unfinished quest left in the game data (its starting monster was never placed in the world). It stays off.Complete100%
Known issues
32%Specific bugs on our radar right now. 100% = fixed and live.
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Dwarf characters can hang at 100% loading on some PCs Cleared for the affected player after the daily reset on 10-16 (00:00 UTC). We are watching for a repeat; tell us right away if it happens.In progress30%
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Monsters and NPCs in Karkasse briefly disappearing and reappearingStarted5%
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Dragonstone not teleporting to the quest location Players report it working again; we are confirming.In progress50%
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Marmas in Hadir Farm taking almost no damage Since r24 (10-14): his weakening tower appears. Pull him into its circle and step out yourself. Tell us if he still takes almost no damage.Bug tail90%
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Splitting a stack inside the bank or a storage chest fails Move the stack to your bag before splitting or turning it in. A fix is being built.Started10%
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Honor-point pouches and similar items giving no honor Partly working since r31 (10-20): the Kombucha honor potion now pays 3,000 honor. Hold on to other honor items; they will pay out once fixed.In progress40%
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Show my equipment and sitting on chairs doing nothing Stop looting is fixed; these two are being built.Started10%
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Guild chat sometimes showing box symbols in part of a message Damaged messages are now blocked and you are asked to resend; the underlying decoding fix is in progress.In progress50%
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Party members not moving on the map A fix is being tested.In progress30%
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Some NPC names and quest text showing box symbols Untranslated text; send us a screenshot of any you find.Started10%
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Skill point counter wrong after ancestral upgrades or switching a skill tree Fixed on the server in r33 (10-21): ancestral upgrades no longer use skill points. We are checking that the skill window shows the right number after a relog.In progress80%
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Character keeps moving for a moment after a dashStarted10%
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Snowball Souvenir quest cannot be finished (snowballs come from a winter arena event we do not run) Please abandon the quest for now.Not started0%
Recently fixed
Shipped 2026-10-04 to 2026-11-05 (UTC).
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Harvest nodes (oysters, pearls, penshells, abalone and the rest) respawning again, including nodes that were stuck from before (r34.9)Fixed
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Each ordinary trade pack kind having its own turn-in price, so turning in one kind no longer lowers the others (r34.10)Fixed
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Dungeon monsters in Hadir Farm, Burnt Castle Armory, Sandstorm, Perinoor and Academy dropping gear for every slot instead of only boots (r34.10)Fixed
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Festival coins and tokens no longer given for achievements outside their festival (r34.10)Fixed
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Serpentis: the dark cube can be opened again and spawns a single boss, boss chests appear where the boss falls, and Lerman now uses his full set of attacks; Greater Howling Abyss: the Godfrey fight starts once with no copies and the exit opens when he falls (r34.10)Fixed
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Ghost ships sprinting after attackers, dropping mines, calling sea banshees at low health and leaving treasure and a server-wide message when destroyed (r34.10)Fixed
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Climbing a warship mast and furling or unfurling its sails: no more getting stuck on the mast, the gangway no longer opens and closes on every furl, and you land back on the deck when you leave the helm or a sail rig (r34.8)Fixed
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Chosen title and its effect staying selected after a relog, and the First Cook title giving +3 to all five stats (r34.8)Fixed
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Summoned mounts no longer leaving an untargetable ghost behind, and mount skills (such as the sprint) and the Small Labor Potion now holding their full cooldown (r34.8)Fixed
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Serpentis: the dimensional gate after the first boss leads to the next room, and the Greater Howling Abyss: the Godfrey conversation and boss start now work (r34.8)Fixed
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Small Labor Potion restoring 300 labor, usable once every 12 hours, like the 10.x tooltip (r34.7)Fixed
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Gale Precision Strike resetting its cooldown when it kills its target (r34.7)Fixed
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Timed costumes starting their 30-day timer when you receive them instead of showing Expired (r34.7)Fixed
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Hiram gear synthesis no longer giving the same stat on two lines (r34.7)Fixed
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Ships and carriages that leave your area disappearing for you instead of leaving a ghost, and ships stuck hovering above the water being put back on it (r34.7)Fixed
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Long freezes after a skipped cutscene or a teleport into a busy town (r34.7)Fixed
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Nui's Blessing lasting 5 minutes like retail and surviving a relog (r34.6)Fixed
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Songcraft Rhythm and Sustained Rhythm using the retail 10.x values (r34.6)Fixed
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Memory Tomes telling you when your faction cannot use them, and the Trade Outlet tomes working for both factions (r34.6)Fixed
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Eco-friendly Fuel / Red Farm Hauler Boost boosting the vehicle you are riding (r34.6)Fixed
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Labor naps no longer saying you cannot use them, and giving a Dream Shard that now rewards a decor design or Forgotten Dream (r34.6)Fixed
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Gigantic Honeybee only appearing during the Cherry Blossom Festival (r34.6)Fixed
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Level 22-50 monsters dropping unidentified gear about twice as often (r34.6)Fixed
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Rats In A Box: the cargo crate now always spawns its rats (r34.6)Fixed
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Item use recovering from a garbled item id (shift+right-click processing sometimes failing) (r34.6)Fixed
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Timespace Scroll summoning the Calamitous Vyrava at the Ritual Altar, usable again after the boss is defeated (r34.5)Fixed
-
Farm crops: a planted crop no longer makes a seedling pop up again after harvest (r34.5)Fixed
-
Lunagems with a 100% chance always socketing (r34.5)Fixed
-
House billing at the Protected Until date, with prepay and payments saved at once (r34.5)Fixed
-
Mid-level monsters dropping unidentified gear more often (r34.5)Fixed
-
Economy and stability fixes across several systems (r34.5)Fixed
-
Mirage Isle: Comet Speedster and Timber Coupe design stands next to the Apex Squall stand (r34.4)Fixed
-
Cargo sellers selling only their own continent cargo (r34.4)Fixed
-
Trade pack bonus paid only for packs you made yourself, alts on the same account included (r34.4)Fixed
-
No new houses, and no buying houses, on the other faction continent (r34.4)Fixed
-
Economy and stability fixes across the Auction House, shop and item use (r34.4)Fixed
-
Awakening keeping your tempering level, and awakening scrolls working for Red Dragon and other raid gear (r34.3)Fixed
-
Faction statues no longer vanishing right after they are built (r34.3)Fixed
-
Items bought from shops arriving at the grade shown in the shop (r34.3)Fixed
-
Quest starter items being used up when their quest is done (r34.3)Fixed
-
Trade packs following their vehicle, and a worn trade pack counting correctly when building a ship (r34.2 / r34.3)Fixed
-
Rookborne Basin Community Center managers no longer standing under the floor (r34.3)Fixed
-
Every character starting with full fluency in its own race language and home dialect (r34.3)Fixed
-
Labor regeneration for idle but logged-in characters (r34.2)Fixed
-
Guild missions showing locked entries for Haranyan and other guilds, so they can now be started (r34)Fixed
-
Hiram scroll and infusion quest rewards now scaled to our loot rate, with a daily limit per account (r34)Fixed
-
Glorious Lunagems not refining or uncloaking, and missing choices such as Evasion Rate in the Lunagem lists (r34)Fixed
-
A socketed gem being lost when its weapon was used as a synthesis material (r34)Fixed
-
Nui Blessing now giving the full flat 8 percent for its whole duration (r34)Fixed
-
The Crimson Lightning mount item summoning the right mount, with its armor fitting (r34)Fixed
-
A lockup when switching regions (r34)Fixed
-
Trade pack prices falling as more of a kind are sold at a destination and recovering over time, saved across restarts (r34.1)Fixed
-
Trade packs saved within seconds so a crash or shutdown no longer loses them, with stranded packs mailed back (r34.1)Fixed
-
Loyalty Token income reworked (the hourly online claim pays more, passive income lowered) and labor regeneration lowered, lowest while logged out (r34.1)Fixed
-
Pets keeping you stuck in combat after harmless skills (r34.1)Fixed
-
/doodad clear showing the owner name, a duplicated Rotos Stonegaze spawn (r34.1)Fixed
-
Wave Meteor hitting the area you target instead of about 5 metres above it (r33.9)Fixed
-
Changing gender now gives your character the default face for the new gender (r33.9)Fixed
-
Loading into a busy area such as Marinopolis no longer gets slow connections dropped (r33.9)Fixed
-
Ship parts coming back whole when a destroyed hull is repaired (r33.9)Fixed
-
The server crash when party members kill a mob for the same shared quest, such as the Reedwind daily (r33.9a)Fixed
-
A login problem for households playing together from the same internet connection (r33.8)Fixed
-
Song buffs lasting their listed time and staying on when you use another skill (r33.7)Fixed
-
Hiram gear stats showing correctly after crafting, without needing a relog (r33.7)Fixed
-
Gunners on ship cannons taking drowning damage while the ship rocks (r33.7)Fixed
-
Unavailable quests no longer being offered by NPCs (r33.7)Fixed
-
Songcraft music looping after the song has stopped (r33.6)Fixed
-
Ship parts healing in a harbor together with the hull (r33.6)Fixed
-
A swapped-in ship part arriving with its own name and full health (r33.6)Fixed
-
Gender change with a Gender Swap Certificate from the in-game shop Gender button (r33.6)Fixed
-
Piano sheet music playing the piano animation instead of the flute (r33.6)Fixed
-
Ancestral skill choices resetting after Mirage Isle or a dungeon (r33.6)Fixed
-
Disconnects while loading into busy housing areas (r33.6)Fixed
-
Party: people shown in your party who are not, invites failing and instant kicks (r33.5)Fixed
-
Guild chat reaching other characters and former members (r33.5)Fixed
-
Silver Crates: Max Qty opens the whole stack and the opened-box counter keeps counting (r33.5)Fixed
-
Songs not reaching the mounts and pets of party members (r33.5)Fixed
-
Silent Forest Checkpoint: Mack and the Honor Point Collector sunk into the floor (r33.5)Fixed
-
Server crash after a few days up (memory) fixed (r33.4)Fixed
-
Songcraft Rhythm reaching x15 and Sustained Rhythm in real play (r33.4)Fixed
-
Tiger Strike chaining to nearby enemies (r33.4)Fixed
-
Skills sometimes not registering when pressed in combat (r33.4)Fixed
-
Silver Crates: opening several in a row and the bonus for opening many (r33.4)Fixed
-
Thwart reducing the cooldowns of its listed skills (r33.4)Fixed
-
Full Kit Demolition with Building Management Titles (r33.4)Fixed
-
Full health and mana when resurrecting at a return point such as Nui (r33.4)Fixed
-
Hiram synthesis applying at once, without a relog (r33.4)Fixed
-
Ship part repair with Time-Turning Sand, and ships slowly regaining HP out of combat (r33.4)Fixed
-
Freighters unseating you while driving, and cargo kept after a server crash (r33.4)Fixed
-
Fine Waveglow and Fireglow Lunarite conversion (r33.4)Fixed
-
Ipnysh Altar: the Final Sealbreaker opens Erenor's Gate (r33.4)Fixed
-
Plot effect errors after killing serpents (r33.4)Fixed
-
Bosses healing back to full during the fight (r33.4)Fixed
-
Guild Prestige shop selling for Prestige (r33.4)Fixed
-
Serpent Warrior and charge skills: leaps land next to the target, melee needs melee range (r33.3)Fixed
-
Hiram synthesis stats now apply to your character (r33.3)Fixed
-
Songcraft Rhythm x15 becomes Sustained Rhythm, and other max-stack buff transforms (r33.3)Fixed
-
Guild window showing your earned Prestige (r33.3)Fixed
-
Alemine Assault bunkers and towers in Diamond Shores are event-only again (r33.3)Fixed
-
Automatic rescue if a spot keeps disconnecting you while loading (r33.3)Fixed
-
Shadow Daru Trader appearing under your ship, and buying cargo through itFixed
-
Crates and chests giving only gold instead of their contentsFixed
-
Ancestors Coinpurse and identifying Arcane Hiram InfusionFixed
-
Synthesis saying Not enough coin, and the Craft button greying out after a cancelled craftFixed
-
Item upgrades: Labor checked first, lunagems saved, awakening duplicateFixed
-
Choosing a Title effect separately from your titleFixed
-
Marketplace profession buffs lost on relog, and drowning in the middle of ReedwindFixed
-
Being thrown into the void while driving carts and shipsFixed
-
Loaded vehicles now wait 10 minutes after logout, and can be recovered after a restartFixed
-
Ships healing on their own, and Gimmick skill spam in chatFixed
-
Sport fishing mini-game skills, and wrong-password logins now closing the client cleanlyFixed
-
XP, vocation and honor boosts disappearing when you log outFixed
-
Potions not usable while driving a shipFixed
-
Brinebound Rock not dropping (now from sea creatures and Shipwright Design Bags)Fixed
-
Merit Badge and Kyrios Badge shops, more Loyalty items, Gilda Star for CreditsFixed
-
Dual-box limit (2 accounts in game per connection)Fixed
-
Treasure-map chests giving nothing, and Recovered Treasure Chests that would not openFixed
-
NPCs missing after a teleport until you reloggedFixed
-
Server crashes caused by standing near the Library entranceFixed
-
Reappearing at a dungeon entrance after you had already left the dungeonFixed
-
NPCs floating or sinking instead of standing on the groundFixed
-
Disconnects ("Gods have disconnected you") when dashing, picking up quests or fighting mobsFixed
-
High ping and lag from server memory creeping upFixed
-
Lag spikes from charge/leap combo skillsFixed
-
NPCs re-offering quests you already finished (e.g. Worldgate Guide Ruru)Fixed
-
Shop purchase bug, and better connections for distant playersFixed
-
Cannons for Questions (Dwarf): golems now in cannon range, shots no longer eaten by corpsesFixed
-
Eznan Harbor and other dock NPCs standing under the dockFixed
-
Cargo Sellers: stock, buying, and the buy crashFixed
-
Characters getting "lost" (every skill asks for a target, position rolls back)Fixed
-
Random flinging into the sky or closed zonesFixed
-
Characters dying again right after reviving, and losing XP at loginFixed
-
Crafted gear coming out at the wrong gradeFixed
-
Marketplace Mail stuck loadingFixed
-
Boxes used up without giving an item, and boxes refusing to openFixed
-
Blue Salt Brotherhood questline (Herb Bundles, cart slots, crate delivery, Sleep On It, Farm Wagon Design)Fixed
-
Costume washing and expiry timersFixed
-
Area-of-effect skills hitting multiple targetsFixed
-
Character Slot Expansion Scroll (up to 6 characters)Fixed
-
Fishing: no level 53 requirement, plus auto bait-fishing (update through the launcher)Fixed
-
Mirage Isle design boards for the Oak, Cherry and Aspen Treehouses and the Swept-Roof MansionFixed
-
Design boards always charging the full Gilda Star priceFixed
-
Turning down a loot roll no longer uses up the box, and Stolen Prince Bags openFixed
-
Vocation and Honor showing huge wrong numbers after store purchasesFixed
-
Food buffs matching the food item level, and monsters putting you in combatFixed
-
Teleport books only listing your own faction, and recalls no longer landing inside the Memory TomeFixed
-
Statue labor costs, tempering fixes and stale party invitesFixed
-
Death XP loss halved for the betaFixed
-
NPCs on docks and raised ground standing on the surface (165 more fixed)Fixed
-
World bosses on a schedule (Kraken, Abyssal Attack, Ghost Ships) with one item per loot tableFixed
-
Crimson Rift waves continuing past wave 1, rift alerts and schedulesFixed
-
Officer Andre on weekend hours, and Kadum back with better lootFixed
-
Two Crowns building lock (cannot build until 6-11-2026)Fixed
-
Property tax grace week before removal, and prepaying up to 5 weeksFixed
-
Storage chests giving items back, and items hidden in bags and warehousesFixed
-
Sealed Black Arrow and similar items being used up correctlyFixed
-
Transmuter recloaking giving the right item at the same gradeFixed
-
Random fall deaths on flat groundFixed
-
Elating Dawn 5x and 10x bundles in the Loyalty shopFixed
-
Gathering and farm loot saying Not enough items (Shining Vein, Archeum trees, seed bundles and 250+ more)Fixed
-
Guild chatFixed
-
Private farms: other players planting, harvesting or uprooting on your landFixed
-
Party chat for 3rd+ members, party kick and disbandFixed
-
Daily contract chains and stop lootingFixed
-
Quest proficiency rewards (The Trieste Alchemist, The Eastern Branch and others)Fixed
-
Gathering proficiency stopping after a blocked public-farm harvestFixed
-
Ancestral XP vanishing after a relogFixed
-
Farm Cart pack slots and unsummoningFixed
-
Players stranded at sea after leaving a shipFixed
-
Auroria and ocean portal points, 108 new worldgates, Exeloch Anya Veins, Unidentified Vein dropsFixed
-
Lag spikes near talking NPCs (speech bubbles)Fixed
-
World boss fights: Leviathan, Red Dragon, Lusca, Thunderwings, Honeybee and family event bossesFixed
-
Lag in busy areas and big fights (crowds around NPCs, starting areas, world bosses)Fixed
-
Picking up placed items (ladders, decor) failing or losing the itemFixed
-
Quest teleport items crashing the game, and the Marianople / Austera / Queen Chamber teleport pointsFixed
-
Random fall-damage deaths while riding or walking downhillFixed
-
Garden Gem not teaching the race transformationFixed
-
Items stuck greyed out in your bagFixed
-
Mass production: craft up to 100 items at onceFixed
-
Trading cancelling as soon as you put an item in the trade window (whole stacks only for now)Fixed
-
Crafting Request board (Request button in the crafting window)Fixed
-
Dungeon tab in the Teleport Book not teleporting (3 uses per day)Fixed
-
Auto-open of boxes and bags stopping after oneFixed
-
Craft button staying greyed out after a 100-item batchFixed
-
Gathering yields raised to 5x (seeds and saplings 1x); a full bag no longer wastes the nodeFixed
-
Recorded sites / return points, Sunken Treasure, NPCs underwater behind the Diamond Shores LibraryFixed
-
Crafting charging labor when your bag is full or nothing was madeFixed
-
Salon Certificates garbling or resetting your lookFixed
-
Evenstones on designsFixed
-
Merit Quest steps: lock state and unlock costFixed
-
Firran Rune Portal in Fleeing WhisperwindFixed
-
Quest talk window freezing when the step does not matchFixed
-
Players flung far out to seaFixed
-
Armor and accessories giving their full defense again (r28)Fixed
-
Loot tiers: common x8, uncommon 30%, rare 15%, ultra-rare 5% (r28)Fixed
-
Quest packs on carts and ships, owner-only, 30-minute ground decay (r28)Fixed
-
Gilda Dust recipe at the Archeum Workbench (r28)Fixed
-
Dye Tickets in the Marketplace (r28)Fixed
-
Daily Schedule: Events tab with our event times (r28)Fixed
-
Hammer Toss, Shadowsmite, Sunder Earth and Snipe; buff refreshes no longer stack (r28)Fixed
-
Daily Contracts resetting after a disconnect (r28)Fixed
-
Other faction level-35 quest popping up while gathering (r28)Fixed
-
Crest Ink / Crest Bleach disconnecting you (r28)Fixed
-
Daily cargo purchase cap removed (10-16)Fixed
-
Party loot rules (round robin, rolls) ignored in party play; the highest roll now wins (r29)Fixed
-
Clipper Dash not moving the ship (r29)Fixed
-
Selling trade packs through a Shadow Daru saying you are too far away (r29)Fixed
-
Ships taking damage while parked on a beach (r29)Fixed
-
Trade-run quest not completing when you put the quest pack on inside the destination area (r29)Fixed
-
Chum not creating a school of fish for sport fishing (r29)Fixed
-
Dungeons asking for an extra-entry scroll on your first daily entries (Kroloal Cradle, Rescue Mission) (r29)Fixed
-
Rainbow Sprinkler not watering crops (r29)Fixed
-
Respawning in another zone instead of the nearest return point where you died (r29)Fixed
-
Summoning a second vehicle while the first one still holds a trade pack (r29)Fixed
-
Trade packs on carts and boats left behind, invisible or stuck ("Contains Cargo") after a relog, a load screen or Rider's Escape (r29-1)Fixed
-
Rider's Escape refunds its 30-minute cooldown when it cannot be used (r29-1)Fixed
-
Other players invisible to you nearby (r31)Fixed
-
Battle pets with very high XP locking your skills and lagging the server (r31)Fixed
-
Fishing line staying out after a cancelled cast (r31)Fixed
-
Ranking window showing real rankings (r31)Fixed
-
Teleport Book recording Auroria locations (r31)Fixed
-
Greater Kroloal Cradle entry dropping you in the wrong place (r31)Fixed
-
Serendipity Stone in the store for 1 Loyalty (r31)Fixed
-
Whalesong Treasure Chest can contain lunarites (r31)Fixed
-
Stone Spring, Stone Slate and Stone Rose Mansion designs in the store for 1,000 Gilda (r31)Fixed
-
Quest skills that would not work on their target (Flash Bomb on the Lost Gods High Priestess) (r31)Fixed
-
Quest monsters and NPCs missing: Lost Wereshark, Murdered Innocent, Researcher Jasper (r31)Fixed
-
Work in the Territories quest disabled, as on retail (r31)Fixed
-
Royal Library quest not starting when you walk in (r31)Fixed
-
Staff audit log for catching exploits (r31)Fixed
-
Over 600 quests that start when you walk into an area, including race starter quests (r32)Fixed
-
Monster area attacks missing the player they are aimed at (r32)Fixed
-
Abyssal Legion serpents breaking their teleport skills (r32)Fixed
-
Whalesong Harbor monsters not dropping Ancestors Coinpurses, Ancestral Crates and Cursed Armor Scrap (r32)Fixed
-
Double-Time and other time-based buffs not changing speed and stats (r32)Fixed
-
Sport fishing: hooked fish swimming off early (r32)Fixed
-
Freshwater and Pink Pufferfish fishing spots hooking Marlin (r32)Fixed
-
Sparkling Stone of Intuition back in the Honor shop (25,000 Honor), now also for Erenor gear and cloaks (r32)Fixed
-
Awakening: +5% per failed attempt, up to 80% (r32)Fixed
-
Gold from opened coinpurses and boxes boosted 5x (r32)Fixed
-
Repairs and heir skill resets not charging gold; fish sales and coin pouches paying twice (r32)Fixed
-
Tempering showing a failed roll when you lacked the gold (r32)Fixed
-
Mirage Isle coin collectors missing (all 12 back) (r32)Fixed
-
Portals opening under the ground, and recorded portal spots drifting (r32)Fixed
-
Neutral Ground buff staying on after leaving a trade outlet (r32)Fixed
-
Summoning a knocked-out mount saying there is an obstacle in the way (r32)Fixed
-
Turning in one quest completing your other ready quests at the same NPC (r33)Fixed
-
World-boss Defeat quests now credit everyone who fought the boss (r33)Fixed
-
Petrifying Spiders, The Long Climb and other go-to-the-spot objectives not counting (r33)Fixed
-
Rubber Tree Cortex not dropping for its quest (r33)Fixed
-
Mentor quests in Sharpwind Mines and Palace Cellar start when you enter, and Okape's Secret Chest is back (r33)Fixed
-
Dungeon Master contracts handing out dungeons that cannot be finished (free re-roll), retail level bands, Library quests, 3 Gilda Stars (r33)Fixed
-
One extra Gilda Star for daily and ArcheDelivery quests (r33)Fixed
-
Ayanad Library: Magic Tomes, Supply Chests, Ritual Candles, Thiefcatcher Circles, Eternal Library Tome drops, Archmage's Manastone stand (r33)Fixed
-
Return or Escape inside the Library or a dungeon sending you into the sea (r33)Fixed
-
New ships spawning already damaged (r33)Fixed
-
Holy Bolt and other healing-scaled damage skills now scale with Healing Power and can crit (r33)Fixed
-
Pets stuck in combat (r33)Fixed
-
Meditate restoring too little mana (now 2% of max mana per second, as the tooltip says) (r33)Fixed
-
Noble's Blessing Feast Table could not be placed (r33)Fixed
-
Alliance Supporters back in Diamond Shores, Blue Salt bulletin boards and task jars added (r33)Fixed
-
Healing skills now scale with Healing Power (r33.1)Fixed
-
A failed gem socketing no longer uses up the gem (r33.1)Fixed
-
Blue Salt bulletin boards and task jars placed at the right height (r33.1)Fixed
-
14 more costumes in the store (r33.1)Fixed
-
Ayanad Library entrance saying your faction cannot use it (r33.2)Fixed
-
Collection achievements such as Airshow Expert not completing or giving their reward (r33.2)Fixed
-
Commerce proficiency now counts when selling trade packs and cargo (r33.2)Fixed
-
Guild quests not giving Prestige or Guild XP (r33.2)Fixed
-
Solis Headlands / Two Crowns cargo ship departure timer (r33.2)Fixed
-
Lowering the anchor putting Retribution on your ship (r33.2)Fixed
-
Heavy damage from short falls (r33.2)Fixed
-
Weapons refusing their last gems, such as a 7th gem (r33.2)Fixed
-
Gathering and interaction reliability (r33.2)Fixed